The famous PSP homebrew developer, JK108, has a new updated version of his Ultimate PSPTube app for us. Two new sites have been added to the supported sites list in this release, as well as lots of bugfixes from previous versions. As I was making this thread, I was thinking to myself that someone else might be making it right when I am. So I tried as fast as I could to make it. Haha Thanks for the comments guys. Haha Same with me.
Everytime I start writing news, I'm trying to be quick since I would hate to waste like 15min writing, uploading screenshots etc for nothing. Lol back to topic: I wont be using this since its much faster just to watch youtube on computer. Also, because I'm pretty sure PSP wont support 720p youtube vids.
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Speed Demos Archive Finding/Hosting Wads. Huge WAD archive/host. WAD search utility. WAD / Mod reviews (also at ). Classic mod info site, still updated Chat/IRC To chat with other Doomers, just get an. Doomseeker and Zdaemon clients have IRC in house. Here are some networks and channels to get you started.
Please note that the Networks below are not operated by mods. Network/#channels - #doom, #zdaemon - #nightmare - #doom, #doom2, #deathmatch DOOM (2016) Information - Release Date: May 13, 2016 -Ultimate Doom and Doom 2 The classics, balls-to-the-wall demon slaughtering action. Source Ports -/ - / Modding -Multiplayer -/ - Doom 3 Sci-Fi Survival Horror reboot Modding. Will extract and you can replace music with MP3, MIDI WAV etc etc etc too if you really want. And like has pointed out, if you look inside the IWAD, do not actually overwrite the IWAD with your changes. Create a new PWAD file and put your changes in there, and load both the IWAD and your special PWAD modification at the same time.
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Never break that IWAD quality-seal Unsure if there's a manual if you need help, I used to do some of my early (still learning - level) doom mods in XWE and man was that a fun time. To edit.wad files at all, XWE had some fun memory issues where it kept every backup you ever made. That can be a good hundred+ megabytes of bloat if you edit a lot of wads. It's also a lot easier to use and actually updated. As far as getting the actual snes doom music into doom, I'm not sure if this is what you want, but has mp3 versions of the snes doom arrangements. What you want to do is install slade, open it and select 'new wad archive'. In that new archive find the 'new entry' button, to find the names for each map's music, and create new entries for each.
Now right click an entry and hit 'import', find where you downloaded the.mp3s from doom depot, and select the mp3 for that map. Once you've imported all the.mp3s, save the wad file. Once you have this wad file, install or and install them, should just be binaries so extract it to a folder. Now put that.wad file of snes music into that folder, and find your doom.wad file from steam and copy it in too. Usually in Steam SteamApps common Ultimate Doom base. Drag and drop the snes music.wad file onto the (g)zdoom.exe and you should be good. Note that only certain ports support mp3.
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